


The snow-lined streets, grotty tenements and endless nights of Noo Yoik Siddy are as much a part of his character as his tragic back-story and superhuman reflexes. But Max already has his own personality, one constructed from wry cynicism, verbose monologues, and overwrought similes. Max Payne is another developer's IP, and one which Rockstar sought to imprint its own personality upon. Rockstar may not have invented the open-city genre, but the Housers' signature is so deeply inscribed upon it they may as well have. No studio has taken a genre and made it their own quite like Rockstar North has with Grand Theft Auto. Rockstar has built a reputation as an architect of worlds, unparalleled not just in scope but in the nitty gritty of life simulation. I also think it's Rockstar's most revealing creation.

It has more intense shootouts, far superior visual effects, and production values to rival any Hollywood blockbuster - all of which were exactly what Max Payne strived to achieve back in 1999. Max Payne 3 is at once better and worse than its predecessors. The first two games rank amongst my personal favourites - particularly the second, which I think is one of the finest action shooters going. I'm not sure if there's another game I feel more conflicted about than Max Payne 3.
